Another Killer Data Point For iPhone Apps: F.A.S.T. Pulls In $1 Million In Six Weeks
Another data point that profitable businesses can be built on the back of the iPhone/iPod Touch app store: Social Gaming Network’s F.A.S.T. dogfight game, which launched in early June and lets users try to shoot down other human players, pulled in over $1 million in download fees alone in the first six weeks it was available.
SGN is clearly trying to find the revenue-maximizing price for the game – it has varied from $9.99 (the price I paid in June), to just $1.99 today. The game will eventually allow paid-for upgrades to weapons and jets when the new version comes out as well, which will bring in more dollars from addicted users.
Palm (PALM) has already bypassed the blockade Apple (AAPL) just put in place that prevents the Palm Pre from syncing music with Apple’s iTunes — a feature Apple has every reason to keep exclusive to the iPhone and iPod.
Apple was, until recent years, a very US-centric company. Macs were virtually unknown in Europe, at least outside of the realm of pro graphic designers and several other relatively narrow user groups…
The quarterly numbers are in for Apple. And once again they’re very good. It was another non-holiday record quarter in terms of revenues and earnings. But the real number that jumps off the page is the iPhone sales…
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